The Main Cast: Dairug the Dwarf
In novels of epic high fantasy, writers often use human characters to provide the reader with a familiar touchstone. Someone with whom that reader may readily identify as they experience that characters victories and defeats. Someone with whom they can share growth as they reach the story’s resolution or complete an arc through growth to maturity.
The Dragonshadowed series provides Tamsin and Gyrfalcon as the central human characters, but this wouldn’t be epic high fantasy without a host of non-human companions as allies, foils, and to provide occasional friction. Dairug the dwarf in one of these characters.
The foundation of Dairug’s personality will be familiar to readers of any of the works of J.R.R. Tolkien. Gruff, argumentative, and as solid as the earth in which he makes his home. Aside from ‘Lord of the Rings’, I base Dairug and dwarvish society on the same foundation of Norse and Teutonic legend as Tolkien.
Dwarvish society at the time of my novels is a product of tragedy and suspicion. In the far past, the dwarves were gathered in one mighty kingdom that carved it’s way under a string of multiple mountains and delved deep into rocky depths. War and other setbacks forced the dwarves from their home to wander beneath the scorching day star of the surface world.
The argumentative dwarves became divided, as much by their own nature as interference from those civilizations they encountered. Fractured bands traveled in different directions, ultimately finding new sources of wealth on which to build a kingdom. Each new kingdom lost communication with the others, becoming more reclusive and unaccepting of all outsiders. Some kingdoms believe they are the only surviving dwarves.
Dairug was born into the kingdom of Mafrolmonom, sure that his community was the last dwarven stronghold. As a young dwarf of about forty winters, and before he was considered to be a fully responsible adult, he joined a group of senior dwarves in the mines. He found the long shifts monotonously enjoyable, until a great problem was discovered.
Much of the ore beds were disappearing, and the surrounding rock became unstable without warning. The unexpected and unprecedented nature of the danger threatened to force a stop to all mining activity. Disaster threatened every dwarf.
Burrowing creatures, even monstrous worms were well known to dwarven miners. When encountered, these were lured away by sonic vibrations into other areas, often opening up new wealth. None of the damage was anything like a worm burrow, but Dairug decided to experiment. His efforts were rewarded when he noticed a pile of rubble move of its own accord. His discovery resulted in capturing the creature he named a ‘crumbler’.
The dwarves were saved, and Dairug received honors. He was promoted to work the forges, where he learned smithing and the properties of mundane and enchanted metal.
That might have been an end to the story, but war came to the kingdom. The king decreed an alliance with the human kingdom of Chiardim, and together they defeated a great enemy. The near destruction of Mafrolmonom convinced the dwarves that their home couldn’t remain isolated. An ambassador must be sent to the humans. As this would be a lengthy assignment, no dwarf expressed interest. At most, they would consider a brief trading visit. Young Dairug was chosen for the important post.
While serving as ambassador, Dairug reached the age of sixty and was recognized as an adult dwarf with two celebrations—one in his home kingdom—and a second among his human friends. He’d learned to reduce his natural bellicose attitude and appreciate different viewpoints.
Dairug made a habit of lounging in the king’s solar quaffing ales and trading stories each evening. It was a good place to gather gossip and occasionally provided important information for his folk. This is where the archmage found him chatting with two servants of the healing god, Melqart.
The archmage explained he had a mission and needed travelling companions. Dairug thought a brief diversion would be beneficial, and that the opportunity couldn’t be ignored. He joined a diverse group of strangers and was whisked through a transition gate and into a brawl.
As he often remarked later, “Nothing brings folks together like a good fight.” And so it was. The fellowship of the Dragonshadowed series was born.





